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Dungeon maze generator algorithm4/2/2024 ![]() ![]() / all of the unconnected regions have been joined. We randomly choose connectors and open them or place a door there until This is a solid tile that is adjacent to two unconnected We walk the stage and find every tile that can be a The result of the previous two steps is a series of unconnected rooms / will grow and fill in even odd-shaped areas, but will not touch any Any remaining solid areas are filled in with mazes. / overlaps an existing room, it is discarded. Place a number of randomly sized and positioned rooms. / Starting with a stage of solid walls, it works like so: Here is the algorithm: /// The random dungeon generator. Are you interested in promoting your own content? STOP! Read this first.For posting job listings, please visit /r/forhire or /r/jobbit.Do you have something funny to share with fellow programmers? Please take it to /r/ProgrammerHumor/.Do you have a question? Check out /r/learnprogramming, /r/cscareerquestions, or Stack Overflow.Direct links to app demos (unrelated to programming) will be removed.If there is no code in your link, it probably doesn't belong here. Just because it has a computer in it doesn't make it programming.That means no image posts, no memes, no politics.Please keep submissions on topic and of high quality.r/programming is a reddit for discussion and news about computer programming ![]()
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